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### Updated August 18, 2016

Crazy Job

Imagine trying to do a job, without knowing what the job is. Okay, you have a few knowledge points. The object is to discard cards. But the rule which dictates whether a card is a legal card to discard is unknown. And the person who made the rule must tell the truth. Throughout the hand you discover rules, and you will do your job quicker and get home in time.

Players: 2 to 4 players, more could play if multiple Triple Topper decks are combined.

1. Determine seats and first dealer randomly, and determine number of hands by agreement.

2. At the beginning of a hand, write a sheet of scrap paper a rule dictating what a legal laydown on your side of the board is. For example,you could say add 1 to the number, or the new color equals the old number. (In that case use the following criteria, Number 1=1, 2=2, 3=3, 4=4, ?= 5 or 0 Red=1, Yellow=2, Green=3, Blue=4, Black = 5 or 0 Circle=1, Heart=2, Triangle=3, Square=4, and Blob=5 or 0 You could in theory add or subtract numbers and if the number is 6 or greater, subtract 5’s until the number is between 0 and 4, if below zero, keep adding 5’s until it’s between 0 and 4. ) You can amke the game with simpler rules by enfocring limits on text

3. The dealer deals 5 cards to each person face down, and one face up to each person. This first card is the starting card, and that combined with the rules, determine the legal card. If someone successfully guessed the rule once (or got lucky once) then the last legally laid card determines the correct card that uses the rule. Example, if the rule was "count up number by one", the initial card is a 2, and someone guessed that a 3 might be right (which it is) then the next legal card is a 4

4. Starting with the dealer’s left and going clockwise, on your first turn, you play against the rule of the person on the first from your left, then on the next turn its the second from the left,etc. (center if 3 people, right most if 3 people. If 2 people, since there’s only one opponent, you just keep worrying about the same opponent. Keep going until you get to the right most. On the next turn, you restart with left most.)

5. You have a few options, you can either play one card you think follows the rules, play multiple cards that you think follows the rule consecutively, not simultaneously (only advisable if you have a good idea what the rule is) or if you think you have no card which follows the rule, state so and show your hand. 5a. One card - The owner of the rule tells the table whether the card follows the rule or not. If it does follow the rule, he places it to the side of the card indicating it’s correct. (in the above example, assuming the rule is "count up one by number", if a 3 was placed after a 2, then the 3, being right, is placed on the side.) If it were wrong, then it is placed below the card that was being guessed, or if there was another card, continue the line down. (so a 4, because it’s wrong with a 2 showing as the last legal card, would be placed below the 2.) The rule maker does not tell the how or why it does or does not follow the rule. That’s for the other people to discover.) If incorrect, the guesser must draw 2 cards from the draw pile. So in a sense, guess right, lose one card, (with the object being getting rid of all cards) get it wrong, gain net one card. 5b- Multiple Cards (maximum of 4) if you know the rule well enough where you can predict further into the future, place multiple cards and show the order in which they are to be placed if they were separate turns. The owner of the rule declares whether is 100% correct, or whether any part of it is wrong. (note, that the card you lay down first might effect the second card. Example, The rule is "the new color equals the old number", if a 3 is showing, and you have a green 1 and a green 4, whichever one you place determines the next card in sequence, the green one’s next card would be a red, and a green 4’s next card is a blue. In the "count up by one in number" example, a correct ordered set of 4 following from 2 is 3,4,?,1, not 3,3,3,3. Remember these are consecutive plays, not simultaneous.) If every card is correct and in the correct order, the rule maker places the 2-4 cards along the side of the last correct card. If any card, any part, or anywhere in the order is wrong, the rule maker places the 2-4 cards as a bunched unit below the cards, signifying that the whole unit is wrong even though parts might be right, but you don’t know that for sure. If wrong, the guesser draws 2 cards for EACH card he placed in the guess. (Guess 2, draw 4, guess 3, draw 6, guess 4, draw 8.) It’s a net loss or gain of the number of cards you play. 5c- Can’t follow rule prediction. If you predict you can’t follow the rule, show your entire hand. If the rule maker says you’re is correct in saying you have nothing that follows the rule, he places each incorrect card individually in a line down. In this case, if you have 4 cards or less, YOU WIN. If you have 5 or more cards, the declarer shows all the cards you have in your hand as wrong guesses, and you draw that number minus 4 cards. (If you have 6 cards in this sitch, you draw 2) If you COULD follow the rule the rule maker selects one card you have that follows the rule, places it to the side of the last correct card, and you draw either 1 card plus the number of cards you had in your hand as you made the play, or 5, whichever is less. (If you have 1, you draw 2, if you have 2, you draw 3, if you have 3, draw 4, if you have 4 or more, draw 5, but remember, the rule maker places one card for your hand on the board) So if you have less than 4 it’s double or nothing. 5 or more cards is a gain or loss of 4 cards. 6. When it’s your turn to tell whether a card, an ordered set of cards, or a guess of no card, you only have to say whether it’s right in whole or wrong in whole. If a "Can’t follow rule" guess is wrong, you don’t have to say which other or how many other cards follow the rule. You just pick one. (If you’re devious, you might pick one to throw off other people.) 7. Who ever gets rid of their cards wins the hand. If playing multiple games, all people get one point for each card in their hand. Play a fixed number of hands, or play to a fixed score