This is Poker in the 3rd Dimension. Triple Topper is a 3 dimensional (3 variable) card game. Pokem is 3D poker. It's a free card game. Play something similar to Texas Hold Em, Five Card Draw, Seven Card Stud, or other Poker variations you fancy. Click here or scroll down to read more info or click on a link below. Note a third rule change plus rules for low and hi/lo games are included below. Updated August 24, 2007

Also there is a new simplified version, and a couple notes for regular card players, and an important executive decision, in regards to 4 of a kind being rarer than one of each. Please read the plus-sized text. Pokem rules updated February 26, 2011

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Hello!

Welcome, to Triple Topper!

Rules to Pokem, updated August 24, 2007

Object: Rate your hand and bet on it to make yourself the richest person in the group.

I made a couple of mistakes with Poke'm 1. So here are some corrections, making it feel more like regular Poker. Then I thought Pokem would be better with better combinations, not better ranking cards, which is a change from Pokem 2

If you wish to read the original and the second edition rules for old time's sake, click here. Also click here to read some new ways to play using this game. Finally, I have a new way to play in a more simplified fashion. Click here for the simplified rules,which may increase pre-flop betting in Teaxs Hold Em version of Triple Topper

Just like the old rules, you can play any version of Poker, like Texas Hold Em, Five Card Draw, Seven Card Stud, or any other version of Poker either established or in your own mind. If you understand Poker, all you have to do is understand how the combinations of cards form hands and how they rank, and you can jump right in. I believe five card draw is the most improved Poker game with this deck, but judge for yourself. Seven card Stud is also somewhat improved. Texas Hold Em is okay, but eliminates the importance of pre-flop betting.

Basic Terms:

Five-of-a-kind: 5 cards with the same variable value, like 5 reds, or 5 circles, or 5 one's.

One-of-each: 5 cards that have one of each of the 5 variables of the same type, like 1,2,3,4, and ? or one of each color, or suit.

Being Organized (or an x-le-Perfect): Having either a five-of-a-kind or a one-of-each-of-five in one or more variables in the same 5 cards. like a 1,2,3,4,? of all hearts of at least 2 colors and up to 4 colors is being organized in 2 variables, or a Double Perfect. The best hand is a Triple Perfect

Rating the Hands:

1. Most organized variables IN THE SAME 5 CARDS (this is important if more than 5 cards are in play.) is the winner. Triple Perfect beats Double Perfect, which beats Single Perfect which beats an Imperfect. If everyone has a bad hand, this number may be zero, making everyone have imperfects, and ties being broken other ways described below.

2. In case of a tie among Single Perfects or higher, most 5's of a kind wins.

3. Finally, if still tied, (usually when no one has any organized variables or above tiebreakers above are exhausted,) look at the highest ranking "poker hand" (other than ones checked before). In the second edition, you compare the rank of the highest poker hands before you look at the second combination. NOW if tied in Poker rank for high combination,look at high second combination, then third combination, THEN from high to low, compare the rank of the combinations from high to low. (at fist it doesn't matter what ranks you hold, just how they're organized.) Combinations are listed from high to low as follows:

4 of a Kind.

Full House (3 of one kind, and 2 of another in the same variable type, like numbers (3 ones, and 2 threes.))

3 Of a Kind.

2 pair (of the same variable type like 2 reds and 2 blacks)

Pair.

Straights and flushes are really 5's of a kind and sets of one of each so that's why they're not listed. And High card is not listed because a high card is really a one-of-each and the lowest possible hand is a pair.

IMPORTANT MINOR OTPITONAL RULE CHANGE... Also I understand one-of-each IS twice as common as 4-of-a-kind, (I computed it with permutations and it was one way, and with combinations it was another, and both support 4's being rarer than 1 of each.) HOWEVER, the dynamics of some games, mainly, 5 Card Draw, are more interesting if 4-of-a-Kind is below a One-of-Each, mainly to set up double and triple perfects, which are equivalent to Straight Flushes. However other games have it where 2 wilds in the same variable make an automatic either one of each, or 5 of a kind in that variable, assuming it's a game where you own 7 cards, without turing any in, like 7 Card Stud or Texas Hold Em. SO PLEASE SPECIFY WHETHER ONE'S-OF-EACH OR QUADS IS HIGHER, either before going into the game, or if a Dealer's Choice game, the dealer specifies before the hand starts. Also ALWAYS, a 4 of a kind, though it beats one type of single perfect, namely the 1-of-each, it CANNOT be used a a perfect, only ones-of-each-and fives-of-a-kind can be used as a perfect for the purposes of double and triple perfects.

If after comparing all 3 variables, and it's still tied, tiebraking criteria are listed for corresponding hands (remember to compare the combinations in order from from highest to lowest) as follows:

5 of a Kind - compare matching value

One of Each - It's the same all around. Don't worry about it. Go on to the next one.

4 of a kind - Compare the quadruplicated value. If tied still, compare the kicker. (remaining unmatched card)

Full House (3 of one kind, and 2 of another in the same variable type, like numbers (3 ones, and 2 threes.)) - Compare the value of the triplicate. If still tied compare the value of the pair.

3 of a kind - Compare the triplicated value, if tied, compare highest kicker, then if necessary, next highest kicker.

Two Pairs (of the same variable type like 2 reds and 2 blacks) - Compare highest pair, then 2nd highest pair, then kicker.

Pair - Compare pair value, then the 3 kickers one at a time from highest to lowest.

NOTES: The kickers are in the same variable as the match. Example: 4 of a kind, if one has four 4's and one has 4 blues, the person with the 4's compares the number of the fifth card while the owner of the 4 blues uses the color of his fifth card. so a 3 kicker beats a red kicker.

5. If still tied, Compare the second highest ranking combination for rank. Then if still tied, the third highest combination's rank.

6. If it is tied after all this, pot is split.