Play a free card game of Poker which is 3 dimensional. Poke'm is a three variable version. Triple Topper

Google
 

Hello!

Welcome, to Triple Topper!

Older versions of Pokem 1

Updated August 18, 2016

Triple Topper Poke'm 1

Set up: Determine maximums, minimums. and the way to bet. Use any method normally used for Poker or make up a house betting system. (again. pretend betting is safest for everyone) Determine the rules for dealing cards picking up cards. and showing cards, Use 5-card draw, 7-card Stud, or any other method known by everyone or made up and agreed by everyone. Determine if there are wilds

Rating the Hands:

Basic terms:

Five-of-a-kind: 5 hearts, 5 blacks, etc.

Number Match: Five-of-a-kind numbers, 5 question marks for

example.

Shape Match: Five-of-a-kind shapes, 5 blobs for example.

Color Match: five-of-a-kind colors, 5 reds for example.

One-of-each: one of each color, number, or suit; heart, blob,

triangle, circle, and square for example

Rainbow: One of each color

Geo-mix: One of each suit

Countdown: One of each number

Wild Card Option:

1, In this option blacks, blobs, and question marks are the

wild color, shape and number respectively.

2. To make a legal hand, you only need a 4-of-a-kind or

one-of-each of four (ie Red, Blue, Green. Yellow. or wilds that

represent one of those.)

3 You may wish to experiment with other wilds. Some wilds

are totally wild (ie. one card is wild in all three variables.)

Basic hands: From Highest to Lowest. (specific hands indexed)

-Generalizations:

* = ignore if it does not apply

-------Relative values of variables:

-------number variable is the highest,

-------shape variable is middle,

-------color is lowest.

------ -Relative values of numbers. suits and colors.

--------Numbers are ranked ?, 4. 3, 2, 1;

--------Shapes are ranked blob, square. triangle, heart. circle;

--------colors are ranked black. blue, green, yellow, red

1. More matches are more valuable.

2. *In case of tie, more 5-of-a-kinds (or 4-of-a-kinds if with wilds) wins

3. *If still tied compare variable value of highest 5-of-a-kind. (Numbers beats out shapes)

4. *If still tied, compare variable value of 2nd highest 5-of-a-kinds (If both have number matches, shapes beat out colors)

5. If still tied, compare variable value of highest one-of-each (Countdown beats out rainbow)

6. If still tied compare variable value of 2nd highest sequence (if both have countdown, Geo-Mix beats out rainbow)

7. If still tied, compare type rank of Number Match (If tied in all other respects 4’s beat out 3’s)

8. If still tied compare type rank of Shape Match (Squares beat out Circles)

9. If still tied, compare type rank of Color Match (Blue beats green)

10. If still tied, compare sum of numbers (If numbers weren’t matched add up the numbers)

11. If still tied, compare sum of shapes (same here except with numeric values of shapes)

12. If still tied, compare sum of colors (ditto)

13. If still tied, split the pot.

Ranks of hands:

1. Ultra Maximus: (possible only with wilds) 4 blue-square-4’s

blacks

2. Maximum: (possible only with wilds) 4 cards with all 3

variables same.

--------In case of tie highest hand of numbers, then highest rank of shapes, then highest rank of colors.

3. Ultimate: 5 (or 4 if with wilds) cards with two five-of-a-kind variables. and one one-of-each variable.

3 prime. Ultra-Ultimate: five ? s + five blobs + rainbow

(Ultra-ultimate is highest hand without wilds)

4a. Ultimate Rainbow: Numbers match + shapes match + rainbow

4b. Ultimate Geo-mix: Numbers match + colors match + geo-mix.

4c. Ultimate Countdown: Shapes match + colors match + countdown.

--------If tied, use rank of higher five-of-a-kind variable

--------If tied, rank the lower five-of-a-kind variable

5. One-Two: 5 cards with one five-of-a-kind variable and two one-of-each variables.

5a. One-Two Numbers: Numbers match + rainbow + geo-mix

5b. One-Two Shapes: Shapes match + countdown + rainbow

5c. One-Two Colors: Colors match + countdown + geo-mix

-------- If tied, compute rank of the 5-of-a-kind variable.

-------- If still tied, pot is split.

6. Three Straights: Countdown + geo-mix + rainbow

-------- If tied, split the pot.

7. Double Quad: (possible only with wilds) 4 cards with 2 variables matching and the third not a 4 of a kind or one of each.

7a. Numbers match + Shapes match

7b. Numbers match + Colors match

7c. Shapes match + Colors match

-------- If tied, use rank of highest 4-of-a-kind.

-------- If still tied, ran the 2nd highest 4-of-a-kind

-------- If still tied add sum of unmatched variable rank

-------- If still tied, pot is split.

8. Equilibrium: 5 cards with a five-of-a-kind variable and one one-of-each variable.

8a. Numbers match + Geo-mix

8b. Numbers match + Rainbow

8c. Shapes match + Countdown

8d. Shapes match + Rainbow

8e. Colors match + Countdown

8f. Colors match + Geo-mix,

-------- If tied, compute the rank of the variable that ‘s five-of-a-kind.

-------- If still tied, add up total value of the unmatched variable.

-------- If still tied, pot is split.

9. Two Straights: 5 cards with two one-of each variables.

9a. Countdown + Geo-mix

9b. Countdown + Rainbow

9c. Geo-mix + Rainbow

-------- If tied, add the variable that is unmatched,

-------- If still tied, split pot.

10. Numbers:

-------- If tied, use rank of numbers match

-------- If still tied. add value of shapes.

-------- If still tied, add value of colors.

-------- If still tied, pot is split.

11. Shapes:

-------- If tied, add use rank of shapes match.

-------- If still tie add the value of numbers.

-------- If still tied, add value of colors.

-------- If still tied, pot is split.

12. Colors:

-------- If tied, use rank of colors match.

-------- If still tied, add value of numbers.

-------- If still tied, add value of shapes.

-------- If still tied, pot is split

13. Countdown:

-------- If tied add value of shapes.

-------- If still tied add values of colors

-------- If still tied, pot is split

14. Geo-mix:

-------- If tied add value of numbers

-------- If still tied add values of colors

-------- If still tied, pot is split.

15. Rainbow:

-------- If tied add value of numbers.

-------- If still tied add values of shapes

-------- If still tied, pot is split.

16. Sum-up: Add the value of the numbers.

-------- If tied add the value of shapes.

-------- If still tied, add the values of the colors.

-------- If still tied,pot is split

(Now you can see why I changed it from the original.)