Play a free card game of Euchre which is 3 dimensional. West is a three variable version of Euchre. This is Triple Topper 3D.

The Third Dimension for the Third Millennium Card Game.Click here or scroll down to read more info or click on a link below.

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Welcome, to Triple Topper!

Rules to West

Updated August 18, 2016

The object of the game is to win points. To win points, one must either declare suits or pass, and also win tricks. To win tricks one must lay trumps or match suits and get the highest value.

This game can be played with either 2 or 4 players. in which case it is two teams of two.

Rules to West

1. Separate the cards into those which have the letter W in the upper right corner and those that don't. All cards with W contain exclusively reds, yellows, greens, ones, twos, threes, circles, hearts. and triangles. Any card with one or more of the kinds not listed above (greens, blacks, fours, question marks, hearts, or blobs) shall not contain a W and shall be discarded.

2. Determine teams and the order of dealing in a random fashion. In team games, teammates are always alternate, either 1st and 3rd players or 2nd and 4th players and usually sit across from each other.

3. The first dealer deals 5 face down cards to everyone and turns the top card after the deal up. Follow your usual Euchre custom for dealing.

4a. The naming rights of the trump passes from the dealer's left to the dealer in a clockwise manner until someone chooses the trump or until the dealer refuses naming rights. The trump to be selected must be one of the three variable values on the card. (example if the card was a 3 yellow circle, each person can in order can declare either 3's, yellows, or circles or choose to pass) If anyone declares the trump at this stage, the dealer must take the center card and discard a different card.

4b. If no one declares a trump on the first time around, a second naming rights round begins. The naming rights of the trump also passes from the dealer's left to the dealer in a clockwise manner until someone chooses the trump or until the dealer get his naming rights turn, in which case he must declare a trump. The trump to be selected must be one of the six variable values not on the card. (example if the card was a 3 yellow circle, each person can in order can declare either 1's. 2's, reds, greens. hearts, or triangles or, if you're not the dealer, choose to pass) If anyone declares the trump at this stage, the card is put away after the variable has been declared.

5. Now one of the two remaining set of variables must be declared in the ten's place (example if 3 was selected as trump, either colors or shapes must be declared.) The remaining set is in the one's place.

The values are as follows:

3, green. or triangle = 30 if ten s value or 3 if one's value

2, yellow, or heart = 20 if ten's value or 2 if one's value

1. red, or circle = 10 if ten's value or 1 if one s value

Add the value of the two variables whose set isn't containing trump to find the value. (example 3 is declared trump. Shapes are declared ten's. Holding a 1 red triangle has a value of 31 of a non-trump, because the 1 indicates it s a non trump, triangle is a shape which is ten's and has a value of 30 when it s ten's and red remains as the one's value (because it's not ten's nor the set involved with trump or non-trump) which makes red worth 1 and 30 + 1 = 31.)

The naming rights of the ten's value passes from the dealer's left to the dealer in a clockwise manner until someone chooses the ten's value or until the dealer gets naming rights where he must name the ten's value No card is taken or discarded after the ten's value is named.

6. Order of the cards in trick taking

6a. The most powerful card is not the 33 of Trump as would be a logical guess. It is actually the 23 of trump. This is called the Right Bauer ( pronounced BOW - er ( as in bow to your partner) ) (example: If Circles is declared trump, and colors are ten's, then the right bauer would be circle yellow 3.)

6b. The next most powerful card is the 23 of the one value lesser (or if there is no value lesser, the greatest value) in the same set of variables that was used to declare trump. It is called the Left Bauer.

All Examples:

Trumps down/ Tens across Numbers Colors Suits
1 x 3 yellow triangle 3 heart green
2 x 1 yellow triangle 1 heart green
3 x 2 yellow triangle 2 heart green
Red Green 2 Triangle x Green Heart 3
Yellow Red 2 Triangle x Red Heart 3
Green Yellow 2 Triangle x Yellow Heart 3
Circle Triangle 2 Green Triangle Yellow 3 x
Heart Circle 2 Green Circle Yellow 3 x
Triangle Heart 2 Green Heart Yellow 3 x

(c. The remaining order

Values from highest (33) to lowest (11) of non-bauer trump card.

Values from highest to lowest of lead non-trump, non-Bauer card of the first card or the lead variable of the trump type, (if a lead card is Yellow and green is trump, any yellow ranks here.

Any card that is not a trump, Bauer, or the lead class of the trump variable (Green is trump, yellow is lead, and red that isn't a Bauer is here.) (impossible to win with such a card).

7. At this point during a 4-player game. a player may declare to go alone. The advantage is more points can be won. The disadvantage is the partner of the person going alone cannot participate in the round. Usually it's one person competing against two. but both teams have the option on any given hand. It is possible to have a loner vs. another loner. One partner, if stuck with a bad hand can volunteer his partner to go alone, but one he does, this declaration sticks.

Loners are declared in the same order as everything else, clockwise starting with the dealer's left.

8a. After trump , ten's, and any loner being declared, among the players still in, the player to the left of the dealer plays any card.

8b. Then in turn. going around to the left, each player plays a card. If the player can follow suit, (suit being defined as either trump or non-trump of the same set of variables as the trump) he or she must. (the 23 of the left-bauer suit is defined as a trump, not as the variable pictured.) If not, the player may concede and lay a non-trump, non-bauer, non-lead, or may lay a trump or Bauer to try to take the card, depending on individual strategy.

8c. Using the Ranking Order in rule 6, the one with the highest card

takes all 4 cards in the trick. Then the winner starts the next trick

by laying any card.

8d. Rules 8b and 8c repeat until all cards have been played.

9. Scoring,

Count all the tricks by you and (if applicable) your partner

If you win all 5 tricks and one of you were a loner (regardless of who made declarations) 6 points
If you win a majority of tricks, one of you were a loner, and declared neither trumps or tens 6 points
If you win a majority of tricks, one of you were a loner, and declared either trumps or tens 3 points
If you win all 5 tricks in a two player game or with a partner (regardless of who made declarations) 3 points
If you win the majority of tricks in a two player game or with a partner, and declared neither trump nor ten's 3 points
If you win the majority of tricks, in a two player game or with a partner, and declared either trump or ten's 2 points
If you win the majority of tricks(but not all), (loner or not), and declared both trump and ten's 1 point

10. If neither person or team reaches a pre-agreed total (11 is recommended for a 1 hour game) the person to the left of the dealer becomes the new dealer. He shuffles, lets an opponent cut then deals the next hand using the above rules 3-10.

11. If a person or team reaches a pre-agreed total, they win the game.

12. For the most challenge there shall be no talking about the cards

or game decisions when playing with partners. For beginners or an expert helping a beginner, all talking must be open and uncoded. And no specific cards or values are to be discussed, except for the ones dictated by the upcard.