### Hello!

Welcome, to Triple Topper!

### Rules to Triple Topper Toe

### Updated August 18, 2016

Rules: ------ 1. Draw a playfield of 4 rows, 4 columns, and 4 layers. In theory, any set of values can be on any axis, and they can be used in any order, but we'll use the following standard. Layers from bottom to top are 1, 2, 3, 4, rows from front to back are red, yellow, green, and blue, and columns from left to right are circle, heart, triangle, and square. Or reprint the page at the end of the rule sheet.

2. Use the regular 125 card deck with no Jokers.

3. Flip a coin to see who is x and who is o, x goes first.

4. The "O" player shuffles, "X" cuts, and "O" deals 3 cards face down to both players, "X" starts play.

Play:

1. The current player may either discard 2 or all 3 cards face down and then refill them, or may draw 1 card (so you can see it and not your opponent) and play either it or any other card in their hand, at which point, the played card goes face up.

2. If one card is played, the player puts their symbol in the appropriate square. The appropriate square is the intersection of its row, column, and layer. If in the official example, a green square 1 is played, the symbol is placed on the intersection of the 3rd row from the front (the middle-back row), the 4th column from the left (the right row), and the 1st layer from the bottom (the bottom layer).

3. In the standard example, Black mean to choose a row, Blob means choose a coiumn, and Question Mark means choose a layer. Remember, that the other variables fix it to a line (if one wild) or a plane (if two wilds). A Black Blob Question Mark is an x or o anywhere.

4. Players alternate until one player as a straight line of their symbol from either one face to the opposite face in a straight row, column or layer, one of the cube edges to the opposite one on the diagonal of a row, column, or layer, or from one cube corner to its opposite, cutting through all rows, columns and layers.

5. It is possible to tie.

6. If the card's space (or all possible spaces with wilds) are empty, when played is considered a wasted turn. It's better to discard 2 or 3 before drawing.

Quiz Show variation: If you have a 2 way buzzer, (The simplest is slapping a coin equidistant from the 2 players) have a 3rd person be a host and read questions from a source. If you buzz in and get it right you get to play a turn. If wrong, your opponent does. If neither person tries it 3 seconds after the question is read, it's put back, and another question is read. It is possible to have many turns in a row. If there is a tie game, whoever has the most marks on the board wins. In case of a 32-32 tie, one tiebreaker question determines the winner.

Question reader takes on the champ and one of the people waiting becomes the new question reader.

The Board to print out: (drag to desktop or control click)